How to Play Arba'a Turub

Arba'a Turub is a lively partnership trick-taking game from Sudan and the Middle East that uses a large repeated pack. If you want a simple, fun introduction to the game, this guide will walk you through the basics and get you playing quickly. For more Playmore guides, visit Playmore.

Quick facts

Category Details
Game name Arba'a Turub
Type / family Sudan / Middle East trick-taking, partnerships
Typical players 4 (two partnerships)
Deck or components Four 36-card packs (a reduced setup made from normal 52-card decks)
Beginner focus Partnership trick-taking with a large repeated pack

What you are trying to do

Your goal is to win tricks with your partner and score points as a team. You and your partner sit opposite each other. During each trick, players play one card and the trick is won by the highest card according to the version’s suit and trump rules. Exact scoring, trump selection, and card ranking can vary by local or authoritative rules, so check the official version for those specifics.

What you need and how to set up

Use four 36-card packs. Each pack is a regular 52-card deck that’s been reduced to 36 cards (this is a multiple-deck setup made from normal decks). Shuffle the combined cards well so the large pack mixes through. Deal the hands and any common piles the version requires. Partners sit across from each other. The dealer and specific deal pattern (number of cards each, cut, or any kitty) depend on the local rule set, so follow the group’s chosen rules for the deal.

How to play

  1. Determine dealer and deal according to your group’s chosen version. Hands are dealt to all players and any remaining cards placed as the shared pack if required.
  2. If your version uses a trump suit, it is chosen or revealed according to the local rule (for example, by turning a card or by bidding in some variants). Follow the rule your group agrees on.
  3. The player to the dealer’s lead usually starts the first trick by playing one card. Play proceeds clockwise.
  4. On your turn you must follow suit if you can (play a card of the suit led). If you cannot follow suit, play any card; some versions allow or require playing a trump.
  5. The trick is taken by the highest card of the suit led unless a trump is played that beats it. The winner of the trick leads the next trick.
  6. Play continues until all cards are played or until the round's end condition in your chosen rule set is reached. Keep your won tricks face down for counting.
  7. After the round, count tricks or points as the rules require, then record team scores and proceed to the next deal if playing multiple rounds.

How a round or game ends

Rounds usually end when all cards are played. Games are typically played to a set point total or a fixed number of deals. Exact scoring values, match length, and penalties vary between regional rules and published references, so groups should check an authoritative version for the precise end conditions and scoring method their group prefers.

Beginner tips

  • Keep track of which suits have been played. With many cards in the pack, counting matters more than in small-deck games.
  • Watch your partner’s leads and follows. Partners signal strength by what they lead, so support their suits when you can.
  • Protect your long suits and try to draw opponents’ trumps before running winners in a side suit.
  • Play conservatively at first. Learn the local card ranking and trump rules before trying risky plays.
  • Agree on any regional or house rules before you start so everyone uses the same version.

FAQ

Do I have to follow suit?

Most versions require you to follow suit if you can. If you can’t, you usually may play any card, and a trump may be used to win the trick. Check your chosen rules for any exceptions.

How is trump chosen?

Trump selection varies. Some groups reveal a card, others use a bidding process, and some play fixed trumps. Ask your group which method they use or check the official regional rules.

Where can I find the exact rules and scoring?

There is an authoritative reference with full rules and scoring. Because local versions differ, check that official source or your group’s regional rules for the exact card ranks, scoring totals, and special penalties before playing.