How to Play Cirulla

Cirulla is a fast, clever fishing-style card game from Genoa. If you like capturing cards and planning a few moves ahead, you’ll enjoy it — and you can find more beginner guides at Playmore.

Quick facts

Item Detail
Game name Cirulla
Family / origin Genoa, Italy (fishing-style card games)
Typical players 2–4
Deck / components 40 cards (Genoese French-suited: a reduced setup made from one normal 52-card deck)
Beginner focus Complex capture variant (more options than baseline Scopa)

What you are trying to do

Cirulla is about taking cards from the table by playing a card from your hand that matches or combines with table cards. You collect captured cards into your pile. At the end of the round, captured cards give points based on a set of categories. The goal is to score the most points over one or more rounds.

What you need and how to set up

Use a single standard deck reduced to 40 cards (usually remove 8s, 9s, and 10s or follow the regional deck setup). Shuffle and deal each player a hand (the exact number of cards per hand varies by local rules). Place a small set of face-up cards in the center to form the table piles.

Because Cirulla has many local versions and scoring details, groups should check the authoritative rules for the specific version they want to play (for example, the Pagat entry) before playing a scored game. This guide gives a safe beginner walkthrough of the basic loop rather than exact regional scoring totals.

How to play

  1. On your turn, play one card from your hand face-up to the table.
  2. If your played card matches the rank of one or more single cards on the table, you may capture those matching cards and take them into your capture pile. In fishing games, matching equals are the simplest captures.
  3. Often you can also capture by adding together values: if your card equals the sum of two or more table cards, you may take those cards together. (Exact allowed combinations can vary by version.)
  4. Some versions allow building or reserving cards to set up future captures. If your play does not capture anything, it usually stays on the table as a new pile or becomes part of an existing pile, depending on local rules.
  5. Play proceeds clockwise. When players run out of cards in hand, a new batch is dealt until the stock and hands are exhausted. Keep your captured cards face-down in a pile for scoring later.

How a round or game ends

A round ends after all cards have been played and no more captures can be made. Players then count points from their captured piles according to the version you are playing. Some cards or special captures give extra points. A full game can be a single scored round or several rounds added together. Because rules and scoring vary by region, check the official variant you want before counting exact totals.

Beginner tips

  • Watch the table closely. Remember what cards have been played — that helps you plan captures.
  • Try to force moves that set up a big capture on your next turn, but don’t leave obvious captures for your opponents.
  • Keep track of suits and ranks that score extra in your local rules so you can prioritize taking them.
  • Play a few rounds without scoring to learn how captures and builds work in your chosen variant.

FAQ

Do I need a special deck to play Cirulla?

No. Cirulla uses a reduced 40-card setup made from a normal 52-card deck by removing specific ranks (regional choices vary).

Can more than four people play?

The usual range is 2–4 players. With more people, you can try teams or a different local rule set, but the core capture ideas stay the same.

Where do I learn exact scoring and special captures?

Cirulla has regional variants with different scoring and special rules. Check the authoritative regional rules (for example, the well-known Pagat summary) before you play a scored game so everyone agrees on the version.