How to Play Five Crowns

Five Crowns is a friendly family card game that plays like rummy but with five suits. If you want a simple walk-through to get started, this page helps you learn the basic loop and what to do on your turns — and you can always find more details at Playmore.

Quick facts

Game Players Type Deck / Components Typical play
Five Crowns 1–7 Five-suit rummy-style card game Use the components included with the game (special multi-suit deck) 20–40 minutes (version-dependent)

What you are trying to do

Your goal is to arrange the cards in your hand into valid groups before your opponents do. Groups are sets (same rank) or runs (consecutive ranks in the same suit). Each round has its own wild card(s) that make it easier to form groups. Try to go out with as few unmatched cards as possible so you score low points.

What you need and how to set up

Use the components included with the Five Crowns box. That deck is a special multi-suit deck made for the game, not a standard 52-card pack. Setup steps can vary by edition, but generally:

  • Shuffle the game's deck and place it face down as a draw pile.
  • Deal the number of cards for the first round (this changes as rounds progress).
  • Turn one card face up beside the pile to start the discard pile.
  • Decide how many rounds you will play or play until a target score.

Check the official rule sheet in the box or the publisher's rules for the exact deal sizes and the order of rounds used in your edition.

How to play

  1. On your turn, draw one card. You may draw from the top of the face-down draw pile or the top of the face-up discard pile (rules for using the discard pile may be version-dependent).
  2. Try to make or improve groups in your hand. Groups are either a set (three or more same-rank cards) or a run (three or more consecutive ranks in the same suit). Wild cards can substitute for missing cards.
  3. You may place completed groups in front of you when the rules say you can meld. Some editions let you add cards to your own or others' melds after you have gone down.
  4. Finish your turn by discarding one card to the discard pile. You must discard unless you are going out and have no remaining unmatched cards.
  5. If you can arrange all your cards into valid groups (with zero or the allowed number of unmatched cards), you can go out. Follow your edition's step for going out — usually you show your hand and lay down your groups.

How a round or game ends

Rounds usually end when a player goes out by melding all their cards. After a round, players count penalty points for any leftover unmatched cards. Games often continue through a set number of rounds or until a target score is reached. Exact scoring values, the wild-card sequence, and the number of rounds are version-dependent. Check the official rule sheet in your box for precise scoring and round order.

Beginner tips

  • Watch the wild card each round. It changes how you build groups.
  • Discard cards that are unlikely to fit into sets or runs soon. Avoid giving helpful cards to the next player with your discard.
  • Keep a flexible hand. Use wilds to bridge gaps in runs rather than to make short sets if possible.
  • Pay attention to opponents' discards to judge what kinds of groups they are building.
  • If your group uses adult-themed language or dares as a house rule, replace any consumption penalty with a non-consumption consequence or an extra point — adult behavior is optional and not required by the game.

FAQ

How many cards do I get each round?

Different editions set different deal sizes that usually increase every round. Check the rule sheet that came with your copy for the exact deal sequence used in your game.

What exactly counts as a valid run or set?

Generally, sets are same-rank cards and runs are consecutive ranks in one suit. The publisher's rules list exact rank order and any special cases for wilds, so check your in-box rules for the official definitions.

How is scoring done?

Scoring usually counts the value of unmatched cards after a player goes out. The exact point values and when the game ends depend on the version you have. Refer to the official rule sheet for full scoring details.