How to Play Kujong

Welcome — this guide will help you start playing Kujong in a few easy steps. If you like short trick games, you’ll enjoy learning the basics with Playmore as your starting point. This page gives a friendly, simple overview; groups should check the linked official or regional rules for the exact version.

Quick facts

Fact Details
Game Kujong
Type / family Eifel / Luxembourg regional trick and contract game
Typical players 3–5 players
Deck / components 24 French-suited cards (reduced from a standard 52-card deck)
Beginner focus Regional trick/contract game — not the game 66

What you are trying to do

Kujong is a regional trick-taking contract game. Each deal usually has a bidding or contract phase and a trick play phase. Your goal is to win the tricks needed to make the contract you declared. If you make your contract you score positively; if you fail you normally receive a penalty. Exact scoring and contract types depend on your local rules.

What you need and how to set up

You need a 24-card French-suited pack. That means you make a reduced deck from a normal 52-card pack. Different groups use different ranks for the 24 cards, so check your local rules. Sit in a circle and choose a dealer by any fair method.

Shuffle thoroughly and deal the hands as your group’s version prescribes. Some variants deal all cards, others give a fixed number to each player. There may also be a talon or face-up card to set trumps in some versions. Because Kujong rules vary by region, agree on the exact deal pattern and trump method before you start.

How to play

  1. Determine dealer and deal the chosen number of cards to each player. Keep any remaining cards or talon as your rules say.
  2. Bid or declare contracts. Players usually take turns stating whether they will play a contract, pass, or raise. The player who wins the bidding becomes the declarer for the hand.
  3. The declarer may set trumps or a special contract variant, depending on the version you play. Agree on how trumps are chosen before play starts.
  4. Play tricks. A player leads one card to start a trick. Each other player plays one card in turn. In most trick games you must follow suit if you can. If you cannot follow, you may discard or play a trump, depending on house rules.
  5. Resolve the trick. The trick is won according to the rules your group uses (often by the highest card of the led suit or by the highest trump). The winner of the trick leads the next trick.
  6. Count tricks at the end of the hand and compare them to the declarer’s contract. Apply scoring or penalties as agreed by your group.

How a round or game ends

A round is one deal including bidding, play, and scoring. A full game usually runs to a target score or a set number of deals. Exact ending conditions, scoring values, and bonuses vary by local tradition. Before playing, agree what number of rounds or what target score ends the game.

Beginner tips

  • Ask everyone to explain which ranks are used in your 24-card pack before you deal.
  • Listen to the bids. They tell you what others think they can do.
  • Count suits as they are played. Knowing what’s left helps you plan trick play.
  • Save a high trump if you need to win a later trick, unless the bid forces you to use it early.
  • Agree on scoring and any special rules before the first hand so there are no surprises.

FAQ

What exactly is the deck?

You use a 24-card French-suited pack made from a normal 52-card deck. Which ranks are kept can differ by region. Check the group rules before you start.

How many players are best?

Kujong is usually played by 3–5 people. The best number depends on the local variant. Four players is common for many trick games, but your group should pick the player count the rules expect.

Where can I find the exact rules and scoring?

There is an authoritative regional reference that lists detailed rules and scoring. This guide gives a safe beginner overview; groups should consult the linked official or regional rules for the exact version they want to play.