How to Play Scopa Corsica

Scopa Corsica is a friendly, old-school fishing card game played on the island of Corsica. If you like simple decisions and fast rounds, you'll enjoy it — and you can find more guides at Playmore.

This guide covers the Corsican 36-card form. It explains the setup and the basic play loop so you can start playing with friends.

Quick facts

Item Detail
Game name Scopa Corsica
Family / origin Corsica, France
Typical players 2–4
Deck or components 36 French-suited (a reduced setup made from one normal 52-card deck)
Beginner focus Corsican 36-card form omitting twos; otherwise near-duplicate of baseline Scopa

What you are trying to do

The main idea is to capture cards from the table by matching a card from your hand. Captures give you points after each round. You win by collecting the most points over one or more rounds. Exact scoring and which captures score extra can vary by local rules, so check the official or regional rules for the precise scoring used in your group.

What you need and how to set up

You need one normal 52-card deck reduced to 36 cards. Remove the twos (and any other cards your local rules call for) so each suit has the usual high-value cards down to three. Sit around a small table. Choose a dealer at random.

Deal a small number of cards to each player and place a few cards face-up in the center to form the table pool. The exact number dealt per player and the number placed on the table depends on your group’s Corsican variant, so confirm the count before you start.

How to play

  1. On your turn play one card from your hand face-up.
  2. Try to capture by matching that card to one or more table cards. Capturing can be done by matching rank or by building a sum that equals the played card (this is the usual fishing mechanic in Scopa variants). If you can capture, take the matching table card(s) and put them in your capture pile face-down.
  3. If you cannot or choose not to capture, place your played card on the table instead. It then becomes available for others to capture.
  4. Play continues clockwise until everyone has played all cards from their hands. At that point more cards are dealt to each player until the deck is exhausted.
  5. Some captures are called a "scopa" or sweep when you clear all cards from the table with your play. These usually score a bonus, but the bonus value and exact conditions can vary by region.

How a round or game ends

A round ends when the deck and all hands are finished and all captures have been tallied. Players then score based on categories such as number of cards captured, specific high-value cards, and any sweeps earned. The exact scoring values and the number of rounds you play are version-dependent. Decide how many rounds to play and which scoring table to use before you begin, or check the authoritative regional rules for the Corsican version.

Beginner tips

  • Pay attention to what has already been captured. That helps you predict which captures remain possible.
  • Tie capturing choices to long-term goals. Sometimes saving a card to get a big sweep later is worth more than a small capture now.
  • Watch suits and special cards your group values. In many Scopa variants certain cards are worth more in scoring.
  • Agree on scoring before you start. Corsican groups often use slightly different point rules.

FAQ

Do I need a special deck?

No. Use one normal 52-card deck and remove the twos to make a 36-card Corsican setup.

What is a scopa?

A scopa is when your play clears the table. That is usually a bonus capture. Exact bonuses vary by region.

Where can I find the exact Corsican rules?

There is an authoritative regional rule set. Groups should check the official or regional rules for the exact version used in Corsica before you lock in scoring details.