How to Play Spider

Spider is a quiet, thoughtful solitaire that rewards patience and planning. If you want a clear, friendly walkthrough for your first games, you’ve come to the right place — welcome to Playmore! This guide keeps things simple so you can learn the basic loop and get playing fast.

Quick facts

Game Players Decks Family Goal
Spider 1 2 standard 52-card French-suited decks International patience Build same-suit King-to-Ace sequences and remove them

What you are trying to do

The core aim is easy to state: arrange cards in the tableau into full descending sequences from King down to Ace, all in the same suit. When you complete a full same-suit sequence, remove it from play. Repeat until the tableau is cleared or no moves remain.

What you need and how to set up

You need two standard 52-card French-suited decks shuffled together. Lay out a large tableau of columns with some cards face-up and others face-down, and keep the remaining cards as a stock to deal additional rows later. Exact pile counts and which cards start face-up depend on the rule version your group uses, so check the official or regional rules for the precise layout you want to play.

How to play

  1. Look for natural builds: place cards in the tableau so ranks descend (for example, place a 10 on a Jack).
  2. You may move single cards or a group of cards that already form a correctly ordered run. Many versions only let you move a whole same-suit run as one block without breaking it; check your chosen rules.
  3. Stacking can create long runs. Mixed suits are often allowed when building down, but only same-suit, in-order runs are removable as complete sequences.
  4. When you complete a King-to-Ace run all of one suit, take that full stack off the table. That clears space and counts toward winning.
  5. If you run out of useful moves, deal a new row from the stock across the tableau to add more cards and create fresh possibilities. Some rule sets require there be no empty columns before you deal; follow the version you agreed on.
  6. Keep playing moves and dealing until you either finish all sequences or cannot move and have no stock left.

How a round or game ends

A game ends when all cards have been removed by forming and taking away the required same-suit King-to-Ace sequences, or when no legal moves remain and you cannot deal further from the stock. The exact win condition and any scoring are version-dependent, so check the authoritative rules for the variant you play.

Beginner tips

  • Prioritize exposing face-down cards. Revealing unknown cards creates new options.
  • Try to build full same-suit runs whenever you can; they’re the only things you can remove.
  • Leave empty columns when possible. An empty column gives you room to rearrange long runs.
  • Avoid dealing from the stock too early. Wait until you’ve made useful moves so the deal helps, not hurts.
  • Plan a few moves ahead. Moving a single card can unlock several other plays.

FAQ

How many decks do I need?

Use two standard 52-card French-suited decks shuffled together. This is a normal-deck setup, not a special proprietary deck.

Can I move a mixed-suit stack?

Basic play lets you build down by rank; moving multi-card stacks is usually allowed only when the cards form a proper ordered run. Rules about moving mixed-suit runs vary, so follow the version you’re using.

How long does a game take?

Typical solo sessions range from 10 to 30 minutes depending on the layout and how quickly you decide. Some hands are easier to solve than others.