How to Play Truco Paulista

Welcome! This page walks you through the basics of Truco Paulista in a friendly, easy way. If you like quick card games, check Playmore for more guides and ideas.

Quick facts

Item Details
Game Truco Paulista
Family / Origin São Paulo, Brazil (Brazilian Truco form)
Typical players 2 or 4 (partners for 4)
Deck 40-card French deck (a normal 52-card deck reduced to 40 cards)
Canonical focus Rotating manilhas; no Envido or Flor in this form

What you are trying to do

Your goal is to win a hand by taking the majority of the three tricks in that hand. Hands earn points for your side. Players or teams keep playing hands until they reach an agreed point total to win the match. Truco Paulista also uses rotating "manilhas"—special high cards whose identity changes each hand.

What you need and how to set up

Use a 40-card deck made from one normal 52-card French deck by removing the 8s, 9s, and 10s. Sit across from your partner if you play with teams. Decide a target score to win the match before you begin and who deals first.

Deal three cards to each player. In many local versions a spare card or a declared turn determines the manilhas for that hand; the exact method varies by region. Groups should check the official or regional rules for the exact version you want to play.

How to play

  1. After the deal, players look at their three cards. The hand begins with the player to the dealer's right or by a local lead rule.
  2. Play proceeds one trick at a time. Each trick, a player leads a card and others follow. The highest card wins that trick according to the current ranking and the manilhas.
  3. There are three tricks per hand. Winning two tricks wins the hand for your side.
  4. Truco bidding: before or during play a player can call "truco" (or raise). That asks to raise the points at stake for the current hand. Opponents can accept, refuse (fold), or re-raise in many house rules. The exact vocabulary and point increases are version-dependent.
  5. Manilhas (rotating top cards) change from hand to hand. They usually become the highest cards and are determined by a public card or rotation method. Their identity and tie rules differ by version, so check your local rules.
  6. Ties in tricks and the outcome of tied plays are handled by regional rules. Often tied tricks go to the player who led or cause special resolution. Use the local convention agreed on before playing.

How a round or game ends

A round (hand) ends when one side wins two of the three tricks or when a team folds after a failed challenge. A match ends when a player or team reaches the pre-agreed point total. Exact point values for hands, raises, and penalties vary by local rules, so confirm the scoring with your group.

Beginner tips

  • Memorize which cards are removed from the deck so you know what can appear.
  • Watch how manilhas are set each hand. They change who has the top cards.
  • Play conservatively with unknown hands. It’s okay to fold if the opponents raise and your cards are weak.
  • When playing with a partner, use timing and play order to signal strength without breaking house rules.
  • Learn the local Truco vocabulary and raising steps before you start betting points.
  • Agree on tie rules and exact scoring before the first hand to avoid arguments later.

FAQ

Q: How many cards does each player get?

A: Each player is dealt three cards in the standard Truco Paulista hand.

Q: What are manilhas?

A: Manilhas are the special top cards that change each hand. Their identity is set by a rule or public card and varies by version.

Q: Is Envido or Flor used here?

A: In the Paulista form covered here, Envido and Flor are not used. That reduces side scoring and focuses play on tricks and truco calls.

Note: For exact card rankings, point values, and tie-break procedures, check the official or regional Truco Paulista rules before you start; local variations are common.